The look and style of any game is created through imagination, artistry and visual storytelling. The ability to interpret written ideas into something visual is a difficult thing to master, production design in games (and also film) can transform not only the story and the characters into being but also narrative themes. Every detail must be thought about; decor, architecture, clothing, locations, texture, physical space, colour palette, tonality, physics...the list is practically endless depending on how long you have to research.
|Image Credit: Ubisoft|
"Very few changes were made to the buildings to make them easy to navigate. Instead the navigation system was retooled to fit the world"
"Some of our most interesting locations are the ones taken from real life and then given the Fallout “touch” (usually nuclear with a slight 1950s sci-fi aftertaste)."
Take a look at these authentic paint swatches from the 1940s next to a photo from Team Bondi's extensive LA locale photo shoot and finally a shot showing Cole Phelps and his partner that shows how direct these references were used in-game. The level of detail is astounding.
|Image Credit: rockstargames.com|
"We created 'Production Bibles' which are like production design style guides for all the locations in the game...thebibles have floorplans, material, dressing, graphics and signage, lighting details and any other reference images that are needed to create the locations in the game. We had 140 in total"