Wednesday, 13 March 2019

How BTS Attained World Domination

It's been a while since I updated my blog. Too much paid writing work taking priority is not a bad thing and I'm certainly not complaining though I have been wanting to reanimate my blog for a long time, I sometimes miss writing for myself. This is my first attempt. 

I'd planned to write about BTS for a while, I pitched to a few music publications - many of whom weren't interested in the growing phenomena of K-Pop for some reason?! In researching for one of these pitches, I decided to embark on a write-up piece of my own on these seven young Korean idols. This is that piece. 

Bangtan Songyeondan is an acronym in Korean which literally translates to ‘Bulletproof Boy Scouts’. Comprised of band members V, Jungkook, Jimin, Suga, Jin, J-Hope and lead by RM (formally known as Rap Monster), if you haven’t heard of BTS by now then you soon will. 

In 2018 they dominated 22 of the 25 top spots on the Billboard World Digital Song Sales Chart and their newest album Love Yourself: Answer held the top spot on the Billboard 200 and World Albums list. They have also been no. 1 on the Artist 100, Digital Song Sales and Social 50 lists with every single song on their album having featured on at least one of the Billboard charts. That's a pretty incredible achievement!

The bands recent single ‘IDOL’ features the current Queen of collaboration herself, Nicki Minaj. Unsurprisingly her Barbie aesthetic feels right at home alongside BTS in the music video, which is an assault of colour and clashing patterns. 

Nicki Minaj is not the only Western artist to collaborate with Korea’s favourite seven boy scouts, artists such as rappers Warren G, Wale and DJ and producer Steve Aoki have all been collaborators and band member RM has even appeared on a Fall Out Boy remix. 

Collaboration isn’t the sole reason for their success, that would be underselling BTS in a big way. With countless awards under their collective belts, Top 100 Billboard Album sales, television shows, their own characters on the Asian messenger app LINE and a talent for smashing their own YouTube view count record with every new video, BTS have more than earned their musical stripes.

It’s no wonder that these seven, also known as the Bangtan Boys, have collectively appeared in the Forbes 30 under 30 Asia List 2018. 

The bands perfectly synced choreography, unique sound, eye catching aesthetic and creative involvement with their work is relatively comparable to many other idol groups in South Korea such as Big Bang and BAP. So why is it that BTS has garnered more success in the West then their contemporaries? 


It all began back in 2012 when a Twitter account was set up by the bands label, Big Hit Entertainment (then a little known South Korean label). Six months later the official member line-up was released to the public. 

K-pop bands are incredibly mass produced. Young aspiring band members are trained from their teens to sing, rap, dance, act and become all-round performers. Band members are referred to as idols in Korea and Japan and idols feature heavily in popular TV serials, movies and advertisements alongside maintaining their music careers. 

When BTS were presented to the public for the first time in June 2013, their first music video and single ‘No More Dream’ quickly followed and just a day after that their first mini-album 2 Cool 4 Skool dropped. From the very beginning, every part of their image was meticulously planned that even their fandom was given an official name; A.R.M.Y (Adorable Representative MC for Youth). 

These ‘Adorable Representatives’ have grown exponentially over the last five years and have been crucial in skyrocketing the bands success. In the early days of the band, the members would often respond to fans and to each other on social media. 


Early summer last year, the group started a social game and accompanying hashtag #IDOLCHALLENGE on Twitter and TikTok asking their fans to film themselves mimicking their choreography. They picked their favourites to feature at the end of the ‘IDOL’ music video which was released in August 2018.  

This interaction is only one example of how they have fuelled their fandom and is part of the reason they now have over 12 million followers on their official BTS Big Hit Entertainment run Twitter account and another 16 million on their band account. That’s no small feat and for context, BeyoncĂ©’s Twitter account only has 14 million followers and she’s Queen Bey! 

It wasn’t always an upward journey for BTS, early on in their career they hadn’t quite hit their stride and were working out their style. BTS favoured an overly hip-hop sound back in 2013 but have since evolved and refined into the genre-hopping ensemble so many fans love. 

Monday, 8 October 2018

Hello GameByte!

I'm pleased to announce that I'm now a contributor for GameByte! Huzzah!

Please check out their website, YouTube page and various social medias and join over 5 million people on their Facebook page. 

I've written two features so far, one about my attempt to jump into Fortnite for the first time (it's part of an ongoing series I've called Late To the Party) and another about the positives of gaming. Check them out in the links below:

Late To The Party: Fortnite Battle Royale

Why The Anti-Gaming Brigade Need To Relax 

Of course, I'll need some good suggestions for my Late To The Party series, upcoming ones I have pegged are Uncharted, Heavy Rain (which I am playing now and really enjoying in spite of the awful controls) and The Last Of Us but let me know if you can think of any games that I might have missed or just didn't get round to playing at release.

Monday, 17 September 2018

Goodbye Forces of Geek! - A 7 Year Gaming Retrospective

This one's a biggie. In both word count and importance. I decided to leave Forces of Geek to work on other projects and freelance sites. Buckle up, this over 2000 words. Originally published on Forces Of Geek on September 7th 2018. 

I’ve written for Forces of Geek now for just over 7 years but sadly, the time has come to fly the nest. Thank you to everyone who has read my work over the years, I’ll be back to write the occasional piece but until then I thought this would be a great opportunity to write a retrospect chronicling my favourite games of those aforementioned years.


There were three games that stood out to me back in 2011, the first of the bunch was L.A. Noire. As a fan of schlocky, noir films like Gilda and Double Indemnity I was excited for this games release and Rockstar did not disappoint me. The motion capture was a definite highlight in this game, I had recently seen Aaron Staton in Mad Men and Ray Donovan so to see him as the protagonist in L.A.Noire, looking exactly like himself blew me away. 

The technology was incredible and being able to interrogate the characters by interpreting their facial movements and body language made me feel like a real detective. Not only that, but the writing was detailed and borrowed from the entire film noir canon, I especially adored the nods to The Untouchables and L.A. Confidential. 

In 2011 I also enjoyed playing Portal 2, so much so in fact that my husband and I decided to acquire the NECA figurines of Atlas and P-Body to use as wedding cake toppers three years later. For us, the symbolism was that if you could play Portal 2 on co-op mode with your other half then you could make it through anything that life throws at you. Portal 2 embodied everything I love about multiplayer co-op gaming; the team work and patience, the cursing under your breath and the exasperation. 

Atlas and P-Body - my wedding cake toppers!
The third game that drew me in that year was Alice: Madness Returns, a game I love so much that I have since made myself a costume from scratch and cosplayed at conventions as Alice herself. I really enjoyed the creepy imagery and dark, visceral storyline that plays out (that’ll be the inner goth in me that I let out on occasion).


The year of the 2012 Olympic Games in London, a year that I as a Londoner couldn’t escape, so naturally I delved into the world of video games to try my best to ignore all of the sport and activity.Two of the games that come to mind were sequels in their respective series’, both number threes that begin with ‘M’ weirdly; Max Payne 3 and Mass Effect 3. 

Now I am one the defenders of the original ME3 ending, for me, it ended the only way I felt it could regardless of the choices I made in the game. However, if I’m perfectly honest, the best thing about this game was rebuilding my tattered relationship with Kaidan after getting it on with Garrus in the previous game (what was I to do? I thought Kaidan hated me so I moved on…a girl has needs and Garrus is great at calibrating)!

Max Payne 3 was a really well-rounded game with an excellent soundtrack from HEALTH and it genuinely surprised me  because I found myself spending an awful lot of time in the multiplayer mode which somehow, I was good at. Admittedly, this was probably the real reason I was enjoying the multiplayer mode so much but I enjoy good ego massage from time to time! 

Despite it’s winning soundtrack (seriously, check it out on Spotify) Max Payne 3 wasn’t my favourite game of the year. The game that received that accolade and that I instantly fell in love with was a brand new game, an original IP at a time when everything out there was just another sequel, Dishonored. Now this game absolutely captivated me, I loved the story, the world, the game mechanics that changed depending on how you played and the supernatural, steampunk feel of the whole series. 


This was the year of Grand Theft Auto V and I had an absolute blast playing this alongside my friends online. Within the single player story, I very much enjoyed switching between three main characters and I appreciated the stripped down social aspect that the last game had pushed so heavily (I hated having to go bowling with cousin Roman, forced socialising irritates me in real life, let alone in games). The game as of writing is currently ranked number two in the July software charts, helped by the recently released GTA V: Premium Online Version back in April this year.

Another game that stood out in 2013 was BioShock Infinite, the finale in the BioShock series. I’ve long been a fan of this series and Infinite turned out to be my favourite, mostly because it answered questions from the previous games and I really enjoyed the character of Elizabeth and the airborne cities. It added to the previous underwater setting of Rapture with huge, sprawling cities in the sky and as such felt like a fresh take on an already excellent series.

When Destiny was originally released in 2014, I was a regular player and spent countless hours grinding on it with my friends. I always like to support Bungie because the early games in the Halo series mean a lot to me, having played them obsessively during my formative years. So, naturally I got behind Destiny at launch and was fortunate enough to have some friends to play alongside regularly which made it all the more satisfying.

Good times...

Another Dimension

I wrote this for Forces of Geek in May or June I think but I've been a bit behind in updating my blog and can only apologise. I blame a hectic family month and too much paid freelance work though for the latter, I am certainly not complaining! I hope you enjoy it!

Every existing art form is subjective and is the result of a variety of perspectives. Whether you consider them art or not, video games rely heavily on one specific kind of perspective, namely their dimension. Don’t worry I’m not about to get all super string theory on you, I’m sure an alternate version of myself is doing exactly that in another universe. Nor am I concerned with measurements or their mathematical bases, after all I’m no architect or mathematician (except in one of those infinite universes where I am, of course). 

What I mean by dimension in the case of video games is the physical space in which gameplay takes place, the environment and the camera angle. Lines, planes and cubes form the basis of these various dimensions but I’d really rather not discuss physics, vectors or geometry at great length, so let’s ground them in gaming terminology.

Wherever you are sitting as the player, the camera placement is key. Is it fixed or moving? Does it shift or change? A video game’s relation to movement and the space that gamers occupy mean that these dimensions can be broken down even further into directions that we can move. 

There’s up/down, left/right and forward/backward. It used to be the case that a game was either one of these. Whereas now, games utilise all three of these directions. This began when gamers were afforded the ability to control camera movements and the POV of protagonists. This is when analogue sticks became a permanent feature on games controllers. No longer could you just move from one side of the screen to the other or simply move forward, now you could look around you, move your perspective and explore more than a 2D matte background. 

For example in Final Fantasy VII, during the opening scene, a train arrives in the station and the characters leap off and quickly take care of some soldiers. This transitions from CGI cut-scene to a static rendered background with 3D model characters running through the image. At the time this was all very seamless and you felt part of the action but it’s quite apparent that the quality of the image and detail between the world and the people in it, is massively different to how it felt back then.

But I’m getting ahead of myself. The earliest forms of painting and art were 2D, so it’s no surprise that early video games followed that same pattern until they too developed. As someone who enjoys both art history and games, I like to think of The Bayeux Tapestry as an early form of non-interactive side scroller. 

Tim + Alex + Friends (Including Me) Kill The Marvel Cinematic Universe: Avengers Assemble!

I was asked by Tim+Alex to submit a piece for their site about my favourite scene or moment from Phase 1 of the Marvel Cinematic Universe as part of a retrospective and I gladly obliged! You can check out their site and follow them both on Twitter should you so wish to follow their great content (and you should), I'll include the links below. Without further ado, here's the piece I wrote which was first published on their site on July 26th 2018:

"For me, there’s a single film in Phase 1 of the Marvel Cinematic Universe that sets the overall tone for the comedy in the entire franchise. Sure, Iron Man has plenty of sardonic quips but before Kenneth Branagh’s Thor came along, humour wasn’t something I associated with the MCU.

As much as I enjoy a good action scene or a well drawn out character arc, ever since the release of Thor in 2011, I’ve found the one facet of Marvels behemoth of a film-verse that outshines all other elements and resonates with me most is its humour.  

Thor’s anachronistic, verbose Asgardian language coupled with his inability to fully grasp or understand the social graces and behaviours of the modern day time period make for some comedy gold. Unlike Cap, who is rather like a bemused grandfather who doesn’t understand kids today with their new fangled gadgets, Thor’s complete lack of awareness struck a comedic cord that I’ve craved upon every new Marvel release.  

It’s hard to pick my favourite scene or moment because so much of this film made me howl with laughter, from the pet shop scene where Thor asks for a cat or dog the size of a horse to ride to the scene where Thor is sedated mid-sentence “You are no match for the mighty Th…” all of these moments along with Thor’s culture shock make for some excellent and improbable screwball comedy.

However, the scene that solidified my love of humour in the MCU was the diner scene. Thor is ravenously eating and drinking after arriving on Earth/Midgard, he downs a whole cup of coffee then exclaims, “This drink, I like it” to which Darcy barely has time to respond “Yeah, it’s great, isn’t it? Isabela makes the best coffee in town” before Thor throws his mug to ground and shatters it. Only to call out majestically “Another!”, the transition from pure slapstick to Chris Hemsworth’s sincere but stoic expression never fails to make me laugh. 

I remember being quite taken aback, despite reading comics for many years and knowing that comedy does indeed exist in them, I hadn’t yet experienced that same level of jocularity in the MCU. It felt like a rarity to be watching a Blockbuster fantasy movie that had action, drama and comedy in it. 

Thor’s character has developed immensely throughout the franchise and his comedy moments have continued to dominate my favourite scenes, Hemsworth is so damn charming and funny that Marvel Studios utilised this going forward and in Thor: Ragnarok, it shows".  

So, there you have it. My favourite moment of Phase 1. What I found interesting is that two other contributors chose the same scene or film. Does this mean I'm boring? Maybe. But does it also give my opinion validity? Damn right it does! 

I'd love to know other people's thoughts on this, let me know in the comment section what your favourite moment is.

In the meantime, follow Tim Maytom and Alex Spencer on Twitter and check out their website, Tim+Alex here.

Monday, 6 August 2018

9 Unpopular Gaming Opinions

Written for and published by Forces of Geek July 2018

The internet lives and breathes opinions, they’re practically oxygen. Whether earnest or trolled, opinions are emotive in a way that facts just aren’t and humans are emotional beings. That's why it’s becoming harder to review and critique games. 

Few games journalists (or any journalists for that matter) are able to put aside their biases and review a game solely on its merits and flaws. Not because they lack the ability to do so or are bad writers, but because unbiased, factual writing is considered boring by most. Of course they could stand by their work and retain their integrity (and I believe they should) but I also can’t deny that integrity cannot pay their bills or feed them in the way a bit of hyperbole can.

As reading habits change and the onslaught of information and content vying for our attention exponentially increases, only the more sensationalised or emotive content being produced is being seen. We’re in an age where clickbait is more important to news sites than factual content. Because facts are dull and often logical and hyperbole and gossip are far more appealing, no matter how illogical they seem.

Not surprisingly, the more illogical a tagline is, the more people will click on it. Even those who are only looking because they are questioning its validity are still adding to the overall views or providing ad revenue without realising. Thus, the cycle continues because many editors will only accept writing that increases profits or views. 

Of course, I’m not saying we’re all slaves to our online lives because we’re all evolved human beings here, right? We all know that one person’s opinion is simply that, their opinion…RIGHT?! Yet, the animalistic, territorial, knee-jerk reaction in us forces out an emotional response to most things and depending on our own opinions, a slew of insults or indignation erupts like a geyser, spewing out online. 

So today, I’m going to play devil’s advocate and stoke that fire by listing a handful of really unpopular gaming opinions that I’ve seen on social media in recent years (some of which are secretly mine so good luck trying to guess).

1. Final Fantasy VIII is better than Final Fantasy VII

Final Fantasy VIII improved upon VII in all aspects and it had the guts to reimagine and break apart the mechanics of its predecessor. Just one example of many, instead of powering up spells through levelling up, you now steal them from enemies and you craft your own weapons. 

FFVIII even upped the sci-fi elements, including cool futuristic settings like Esthar City, time travel, space kissing and it includes a main character with a sword gun! I applaud FFVIII for breaking away so dramatically.

To re-invent a game in a franchise is a generally a good thing, otherwise the games in that franchise become carbon copies of themselves. Also, Final Fantasy VII is over-hyped anyway.

2. The Last of Us is mediocre at best

Yeah, you heard me. TLOU is mediocre. Its gameplay is repetitive and the story is pretty much a glorified The Walking Dead TV episode in which very little happens. There’s so much praise regarding the story and while it’s not bad, it’s just okay so I really don’t understand all the awards it won.

I enjoy stealth elements in games but even the stealth in this game is boring, you throw the same conveniently placed items to distract enemies and take them down with ease, there’s no danger or skill involved. Oh, and Ellie can’t swim huh? Cool, you can use a pallet for her to float on. Fortunately, there are always pallets floating around whenever Joel and Ellie need to cross water. 

None of the enemies in this game (Clickers included) are even remotely scary or hard to deal with. Side characters and enemies (except Clickers this time) are forgettable and personally, I think Joel and Ellie are both extremely dull characters and their connection is unbelievable.  

3. The original Mass Effect 3 ending was perfectly fine

Even before the patch, that ending made perfect sense to me. It didn’t undercut players previous choices like people claimed it did. Those decisions still mattered throughout the game. Just like in life, we have choices throughout but we don’t get to decide when and how it ends. 

It perfectly encapsulated the human experience and is incredibly philosophical. For me, it couldn’t have ended any other way.  Also, the game writers own their stories, fans don’t get to take ownership of something. If you can do better, why aren’t you a games writer?

4. The Legend Of Zelda: Breath of the Wild is wildly overrated

Saturday, 21 July 2018

Are Video Games Just Modern Day Page Turners?

Written for and originally published by Forces of Geek June 2018

Life is forever getting in the way of important things - like gaming. Whether it’s your job or spending quality time with your loved ones, there are always other commitments that detract from gaming. I would argue that life has always been this been this way as long before commuters were playing games and watching TV shows with their faces glued to mobile devices, the Victorians had a similar phenomena and had a hard time putting down books. 

Back then a combination of cheaper labour and production cost meant books were more widely available and with literacy improving due to public libraries and schooling this meant that reading was no longer for the rich or educated. Technological advances in the latter part of the 19th century were also to blame, as gas and electric lighting became more accessible allowing people to continue to read long into the night without the mess of gas lamps or the dimness of candles. 

No longer an idle pursuit or time wasting leisure, books were everywhere and reading was heralded by many in the pursuit of education, advancement and cultural progression. Though, much like todays video games, reading was also reviled by many people. These critics felt that too much reading would corrupt the lower and middling classes, giving them ideas to act out against government or maybe even copy the fictional crimes they were reading about. Sound familiar? 

Over the course of my life, I’ve seen countless attempts to decry video games in a similar vein. “Video games cause violence”, “Video games are bad for peoples health”, “Video games are for kids, grow up” “Stop sitting so close to the TV”, “Go outside and play”, “Do something more worthwhile with your time” - all of these phrases and many more add to the ill-informed view that gaming is either negative or a waste of time. Even now, when gaming dominates the entertainment industry.  

More often than not, Victorian women were often criticised for losing themselves in books, criticised for living in fantasy worlds of make believe rather than their real, duty bound, tangible lives. Although this reasoning came from a patriarchal need to keep women in their place (the kitchen/bedroom) but the same criticism can be applied today for video games as many gamers are often berated for spending too much time playing games or enjoying their fictional game worlds.   

In a game, you can discover who you are by becoming anyone and honing skills you never thought you had or even needed. Of course, that is not to say that critics are completely wrong as there are cases where you can become obsessive, lose who you are or even find yourself enamoured with a fictional game world. Gaming addiction is a real thing problem that needs to be addressed, one needs only to look at the potentially dangerous addiction of Starcraft fans, especially in South Korea, many of whom will play without eating for days! See also the hundreds of reddit posts from fans trying to quit.