Remember the good old days when all you needed for multiplayer gaming was your own controller? You could take your controller over to your friends house and play countless multiplayer games of Goldeneye with him and siblings. Four of you, playing on one console in the same room.
|Goldeneye on the N64 *sigh* I miss this game!|
|Worms games are the ultimate 'pass the controller' games|
|The joy of four of you on one console!|
|This is the LAN party I mentioned, my shoulder is on the left. There were another 2 console set ups in the other room!|
|I can totally do this...I mean...in the game...obviously.|
These in-jokes, shared nuances and collaborative challenges were shared ideals, they enriched an otherwise repetitive single player game and they encouraged an organic creativity in us as gamers. We played a game the way we wanted to, we weren't restricted by boundaries, we set up unique mini-games and challenges on our own.
Gaming evolved because of this, all modern games have high score tables or challenge modes . you can see where your friends rank and compare their scores to yours and this is admittedly a great idea but you weren't there when your friend made it by the skin of their teeth to the last checkpoint or when they had that hilarious near-miss crashing their vehicle into a tree or accidentally threw a grenade onto the floor in front of them, accidentally killing their entire team, you didn't experience the fun they had or see what they did because you can only see number of points they scored.